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Old May 19, 2008, 12:56 AM // 00:56   #81
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Shall we go there with Locusts Fury now?
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Old May 19, 2008, 05:38 AM // 05:38   #82
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Quote:
Originally Posted by RavagerOfDreams
also had the flaming removed if it starts up again ill just have it removed again
But Moriz's skill was so awesome!

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Originally Posted by Unreal Havoc
Shall we go there with Locusts Fury now?
Hell no, Flashing Blades = teh pwnz0rz!
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Old May 19, 2008, 07:10 AM // 07:10   #83
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Originally Posted by petrorabbit
Hell no, Flashing Blades = teh pwnz0rz!
Works pretty damn well on Zenmai tbh.
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Old May 19, 2008, 10:13 AM // 10:13   #84
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Originally Posted by Unreal Havoc
[build prof=A/R crit=12+1+1 marks=12][critical agility][critical eye][barrage][distracting shot][savage shot][optional][optional][sunspear rebirth signet][/build]

Ebon Battle Standard of Honour is good to take for extra damage to a Barrage/Pet team.
Yeah, generally agreed on that it should be general, I usually think too complicated.

Though I dont agree with you about the EBSoH, its not really about it being effective @ B/P, it boosts, as I have already said, ANY, damage flying out of it including spell damage like various area of effect spells, so evertyhing deals +15 damage and it is good and versetile, BUT(!), the true downside of the ward is that it only works at max level of Evon Vanguard rank, aka, 10. Ebon Vanguard rank is generally considerred hard to grind compared to Norn and Deldrimor ranks, It involves filling in books, on Hard Mode, and though it wont take too long...not too long at all for an expirienced player a newer player will find it hard and long, its pretty much like that...only downside of the ward though that downside really makes it optional on the guide bar that could be sen by newer players too who we dont want to set off do we?



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Originally Posted by petrorabbit
But Moriz's skill was so awesome!
I so...so wish he kept it.
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Old May 28, 2008, 07:29 AM // 07:29   #85
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Although its been the hot topic over the weekend, I think an update with the new a/e perma shadowform build is worth mentioning. Any PvE assassin can make great use of it for farming, and grinding rep, or even shadowform tanking in groups. I'd advise a link to the a/e swiftness of sliver farming build thread in the farming section also for a more indepth discussion.
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Old May 28, 2008, 01:49 PM // 13:49   #86
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yeah agreed, mentioning perma SF is a must now tbh, and ways to mantain it well, e.g.

[deadly paradox] + [arcane echo] + [shadow form] which is still in use for farming, primerely with [cry of pain] + [ether nightmare], used often in UW to farm chaos plain.

and very commonly used atm [glyph of swiftness] + [deadly paradox] + [shadow form] used alongside elementalist fire nukes to blow up certain mobs like Raptors on Hm at once or [sliver armor] buffed by various skill such as [ebon battle standard of honor], [intensity] and [glyph of elemental power].

General build include:
[build name="A/Me Permaformer" box build prof=A/Me shadow arts=12+1+3][deadly paradox][arcane echo][shadow form][/build]

and

[build name="A/E Permaformer" box build prof=A/E shadow arts=12+1+3][glyph of swiftness][deadly paradox][shadow form][/build]
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Old May 28, 2008, 01:57 PM // 13:57   #87
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gah fine make me do work ><

added the a/e template talked about the a/me one ty for the templates igor

Last edited by RavagerOfDreams; May 28, 2008 at 02:06 PM // 14:06..
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Old May 28, 2008, 11:15 PM // 23:15   #88
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Just a quick note, although its not vital to the A/Me shadowform build, the skill [skill]Auspicious Incantation[/skill] cast before [skill]Arcane Echo[/skill] basically eliminates any energy problems whatsoever, given a decent investment into Inspiration.

Prior to the SF buff, all my various A/Me SF builds included this skill, and despite the obvious advantages to going /E for damage, A/Me is stillv ery competitive damage wise, better e-management with the only downside being the careful management of the AE-SF chain.
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Old May 29, 2008, 08:21 AM // 08:21   #89
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Quote:
Originally Posted by Kaleban
Just a quick note, although its not vital to the A/Me shadowform build, the skill [skill]Auspicious Incantation[/skill] cast before [skill]Arcane Echo[/skill] basically eliminates any energy problems whatsoever, given a decent investment into Inspiration.

Prior to the SF buff, all my various A/Me SF builds included this skill, and despite the obvious advantages to going /E for damage, A/Me is stillv ery competitive damage wise, better e-management with the only downside being the careful management of the AE-SF chain.
Spirit of Failure is much better:

[build prof=assass/mesme shadow=12+1+3 inspiration=12 deadly=3][Deadly Paradox][Arcane Echo][Shadow Form][Ether Nightmare][Cry of Pain][Viper's Defense][Spirit of Failure][Optional][/build]

Optional can be Channeling, Ether Tap, Light of Deldrimor, Radiation Field, etc.
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Old May 29, 2008, 12:46 PM // 12:46   #90
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I actually use both Auspicious AND Spirit of Failure (for the hex needed on Cry of Pain) that way I cannot run out of energy ever lol.

I ditched Viper's Defense because quite often, especially when doing the second quest with the invulnerable aatxes, VD can land you in a corner behind them and then you're stuck. And poison only works on aatxes and terrorwebs, everything in the Chaos Plains are immune to it, so I'll either go with Ether NM or Radiation Field.
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Old May 29, 2008, 02:11 PM // 14:11   #91
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Originally Posted by Kaleban
I actually use both Auspicious AND Spirit of Failure (for the hex needed on Cry of Pain) that way I cannot run out of energy ever lol.

I ditched Viper's Defense because quite often, especially when doing the second quest with the invulnerable aatxes, VD can land you in a corner behind them and then you're stuck. And poison only works on aatxes and terrorwebs, everything in the Chaos Plains are immune to it, so I'll either go with Ether NM or Radiation Field.
Hence plenty of optional choices.
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Old May 31, 2008, 01:52 PM // 13:52   #92
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No, [auspicious incantation] is not needed, because [channeling] and [spirit of failure] would not only do better job but also are enough.

Last edited by Super Igor; May 31, 2008 at 02:07 PM // 14:07..
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Old Jun 19, 2008, 02:46 AM // 02:46   #93
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Very Nice Guide (at least of what I read). I didn't read it all because I'm already a good sin user, I'll look through it all some other time to give me a few pointers on new builds (don't really like generic builds like Moebius Strike+Death Blossom)

I don't really care if you add it, but a build that I made for sins in PvE that works over a lot of places that I didn't see up there would be:
[build=OwBj0tf44SlZ+PHMDQ1gEQxZuMA]
(I have Daggers and Critical both at 13, with several types of armor, depending on the area, all have 20% Blind reduction. Health, energy, and additional armor depends on the set I use, and therefore the area).

Common varients for skills:
[Golden Fox Strike]: [Unsuspecting Strike] (high health foes)|[Sneak Attack] (for attackers)|[Jagged Strike] [rather weak foes (fast recharge, so easy to start the next chain when an enemy dies)]
[Wild Strike]: [Golden Fang Strike] (areas with little blocking)
[Death Blossom]:[Critical Strike] (I only use that when not using Zealous daggers)|[Twisting Fangs] (basically instant kill for most foes, even in HM)
[Shadow Refuge]:[Smoke Powder Defense] (for a little melee help)|[Viper's Defense](should be self-explanatory)|[Heart of Shadow](for non-regeneration health gain)|[Dash](to get to the back line fast)|[Death's Charge](to get to the backline faster)|[Ebon Escape](the only support a sin can really do without not being a sin)|[Signet of Infection](only when having [Jagged Strike] or [Twisting Fangs] on build or with a party member that has constant bleeding|[Shadow Sanctuary] (if you do need the regeneration and your Kurzick/Luxon title rank is high enough to be better, and you have blind removal)

Usually, Shadow Refuge is not needed, because with at least 13 critical strike and Way of the Assassin, you nearly always get +~30 health per strike, even more with Vampiric Daggers. And, not to mention, there are monks to help heal.
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Old Jun 19, 2008, 05:48 AM // 05:48   #94
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I will add the WotA build however i will also add that your build is every bit as generic as a MS/DB spammer really only difference between the two is the elite.
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Old Jun 21, 2008, 01:38 AM // 01:38   #95
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Quote:
Originally Posted by RavagerOfDreams
I will add the WotA build however i will also add that your build is every bit as generic as a MS/DB spammer really only difference between the two is the elite.
Well the original build was this:

[build;OwBj0tf44SPM+P7PDQ1gEQxZuMA]

I just changed the skills since I made the build, as Unsuspecting only deals good damage to high health enemies and with Zealous Daggers, which I always use, I don't need the extra energy from Critical Strike, so the AoE damage is better.

Edit: Not to mention that the extra chance of a critical hit wasn't needed through Critical Strike.

Last edited by Konig Des Todes; Jun 21, 2008 at 01:41 AM // 01:41..
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Old Jun 23, 2008, 02:02 AM // 02:02   #96
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I did a ctrl+f for "insignia" and didn't find anything in this thread.

Is Survivor unequivocally better than the +armor alternatives? The Nightstalker one looks pretty appealing.
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Old Jun 23, 2008, 06:37 AM // 06:37   #97
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For PvE, Nightstalker's a decent choice but quickly becomes less useful once you start facing degen and armor-ignoring damage. Survivor's is extra HP, which is good in every situation.

In PvP, you actually won't be attacking all the time so Nightstalker's becomes VERY situational, lessening it's usefulness even more.

Of course they are Teh Leetest when it comes to Dwarven Boxing.
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Old Jun 23, 2008, 07:16 AM // 07:16   #98
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Quote:
Originally Posted by October Jade
and didnt find any in this thread
Quote:
Originally Posted by RavagerOfDreams

Insignias- Survivor is generally the way to go however some people like to mix radiant insignias in to gain extra energy to help pull off attack chains. However, since you won’t be spiking much, energy shouldn’t be much of a problem with your critical strikes attribute
o hai
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Old Jun 23, 2008, 10:27 AM // 10:27   #99
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Quote:
Originally Posted by Bobby2
For PvE, Nightstalker's a decent choice but quickly becomes less useful once you start facing degen and armor-ignoring damage. Survivor's is extra HP, which is good in every situation.

In PvP, you actually won't be attacking all the time so Nightstalker's becomes VERY situational, lessening it's usefulness even more.

Of course they are Teh Leetest when it comes to Dwarven Boxing.
Nightstalkers is pretty useful in Ursan builds.
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Old Jun 23, 2008, 09:05 PM // 21:05   #100
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Oh hush Unreal, you don't want bear ninjas any more than I do
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